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Bowling collision simulation using Blender

by Andrew Kickertz — last modified Apr 30, 2012 07:05 PM

Introduction to using Blender / Bullet to detect and respond to collisions of rough elastic bodies, particularly bowling pins and balls. read more...

Identification of the benchmark canonical form

by Jason Moore — last modified Apr 01, 2012 06:45 PM

This is a description of an identification procedure for the bicycle based around the benchmark canonical form. read more...