April
Sub-archives
Bowling collision simulation using Blender
by
Andrew Kickertz
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last modified
Apr 30, 2012 07:05 PM
Introduction to using Blender / Bullet to detect and respond to collisions of rough elastic bodies, particularly bowling pins and balls. read more...
Identification of the benchmark canonical form
by
Jason Moore
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last modified
Apr 01, 2012 06:45 PM
This is a description of an identification procedure for the bicycle based around the benchmark canonical form. read more...
